Twilight Imperium: Fourth Edition

Twilight Imperium: Fourth Edition

Overview

  • 3-6
  • 240-480 min
  • 14+
  • Heavy
  • Strategy

Twilight Imperium: Fourth Edition is an epic 6-8 hour game of galactic conquest for 3-6 players who love deep strategy, negotiation, and asymmetric factions. Perfect for dedicated board gamers ready to claim the throne of Mecatol Rex through military might, political scheming, and trade.

How to play video

  • Best player count

    Supports 3-6 players

  • Avg play time

    Typical range 240-480 min

  • Weight

    BoardGameGeek complexity from light to heavy

  • Minimum age

    Manufacturer recommended minimum age

Media

Description

Twilight Imperium: Fourth Edition drops you into a sprawling galaxy where three to six players each command one of seventeen wildly different factions — from the wormhole-hopping Ghosts of Creuss to the trade-obsessed Emirates of Hacan. Every game begins with you and your rivals building the galaxy itself, strategically placing 51 galaxy tiles featuring lush planets, supernovas, asteroid fields, and gravity rifts around the central capital of Mecatol Rex. No two maps are ever the same, and a well-placed ion storm might block your expansion while a lucky gravity rift shields you from an aggressive neighbor.

Each round kicks off with players choosing one of eight strategy cards that set turn order and grant a unique power — like extra command tokens or total control over galactic trade. Then comes the action: moving fleets, claiming planets, and engaging in warfare or diplomacy with other factions. At the end of a turn, everyone gathers in the grand council to pass new laws and agendas that can shake up the game in unpredictable ways. After all players pass, you check if you've completed any public or secret objectives — ten public objectives are revealed gradually over the game, while each player holds two random secret objectives known only to them. These goals range from researching advanced tech to capturing a neighbor's home system.

Victory points are earned by completing objectives — one public and one secret per turn — and the first player to reach ten victory points claims the throne. As new objectives are revealed and more secret objectives are dealt, your goals shift dynamically, keeping every session fresh. This is a game for those who love epic, multi-hour campaigns of negotiation, backstabbing, and strategic empire-building, where only one faction will rise to dominate the galaxy.

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